Showing posts with label Lion Rampant. Show all posts
Showing posts with label Lion Rampant. Show all posts

Wednesday, August 19, 2015

Medieval Miniatures On the Way

I started playing medieval gaming with Lion Rampant just this year. At the time I looked around at everything on offer and decided to collect a Wars of the Roses force, based on Perry Miniatures plastics. Partly this was because of the low cost, but mainly because I was unable to find what I really wanted - decent 14th or 15th century sculpts. How things have changed in just a few short months!

Claymore Castings produce some excellent stuff, their crossbow unit jumped to the top of my buying list - sadly I have been able to get just one pack to date as the company seem to have had some casting problems over the summer, hopefully now rectified. These are metal figures sold at a very reasonable £6.50 for a pack of four. I prefer plastic or resin models, but I will make exceptions for quality castings such as these. In the pipeline they have some very characterful spearmen previews, another must have for my collection.

 

 

Top of the plastics manufacturers to my mind are Perry Miniatures. Their English (Agincourt) army was very tempting, a complete Lion Rampant retinue in a box costing around £20, with some very nice sculpts, but I passed on it because I thought it would be too similar in gaming style to my Wars of the Roses force. But just a couple of days ago they released images on their facebook page of the French Agincourt army and this looks far more promising. More crossbows and spearmen to add to the collection. There's plenty of material here to make up foot troops galore, with the prospect of mounted troops further along the line? It's great to see some historical miniatures that can match the high quality of my fantasy collection. 2016 is shaping up to be a good year already.





Medieval Miniatures On the Way
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Tuesday, July 21, 2015

Fireforge medieval archers on the way

Fireforge have announced that they are soon to release medieval archers (they call them Crusader archers). Details are a bit "sketchy" at the moment, the full press release is here. In short, they are resin kits and will be available in August - not long to wait then.

This is good news for those of us building medieval forces, archers are rather scarce models. I was pondering the Perry English Army archers, but I really want something a little more generic and this concept art really fits the bill. We need to see actual sculpts and prices of course, but they look very promising at this early stage. Fireforge medieval archers on the way
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Tuesday, July 14, 2015

Fireforge Infantry first impressions

I have been searching around for some time for figures to make a generic middle ages force for Lion Rampant. The idea is not to recreate one particular historical nation, but rather a stereotypical medieval force. There are lots of metal figures around but not many of them appeal to me - too many have a squat, chunky appearance that I dislike. Luckily, there are quite a few decent plastic sets around and there's a good range of choice at reasonable prices. When a gaming mate offered me these Fireforge infantry at a discounted price, I was happy to raid my battle chest.

The casting quality is excellent, matching that of the Perry plastics - hardly surprising as these are produced by Renedra. The detail is good, crisp without being too clunky. The sculpting is mostly very good, with good proportions and realistic folds in the garments. One minor problem I have is that many of the poses are very dynamic. Given that half of the box can be used to make up crossbow armed men, I would have thought that half of the poses being a bit more solid would have been appropriate. I am no expert on medieval weaponry but I would expect a solid stance is required to fire a weapon. It's not a big problem for me, I am building half as spear armed sergeants, half as hand weapon wielding troops, but worth bearing in mind if you want them for crossbow duty.

The figures required very little cleaning, with faint mould lines easy to scrape off with a knife. They are quick to assemble too, comprising just a body, two arms and head. They are probably the easiest plastic historicals I have assembled to date. This dozen I whipped up in a couple of hours or so, which included a bit of conversion work on weapon length, a couple of Perry head swaps and the like. In terms of scale they are a very close match to Perry Wars of the Roses figures, so you could easily get a box of each and mash them together if you wanted to make generic fantasy/medieval troops. All in all, highly recommended. Fireforge Infantry first impressions
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Tuesday, June 23, 2015

Tweaking Lion Rampant Again

Over the weekend I played a little game of Lion Rampant with my son (his Father's Day gift to me, along with a cooked breakfast and an amusing card!). I set up a game in Middle Earth, pitching Rohan against invading orcs. My good forces are not huge, I have just 24 infantry and 8 cavalry available. Lion Rampant units are generally 12 infantry and 6 cavalry, so it could have been a very short game with just 3 units. I suppose I could have played half strength units, but instead I decided to tweak the unit sizes to two thirds. Now I had 2 units of four cavalry and 3 units of eight infantry, perfect for a small battle.

I also tweaked the mechanics a little, reducing the dice rolled from the usual 12 per unit to just 8 per unit (two thirds of course). This would mean less hits per combat, but with smaller units I was hoping it would even out. There were no units with an armour value of 4 so I figured it should all work out.

The game rattled along at a fine pace - the orcs stormed into the village and burnt down two of the three objectives, but then were unable to push back a shiltron defending the final prize. Arrow casualties and cavalry charges whittled away the orc numbers and a final desperate challenge by the Rohirrim saw the orc commander face down in the dirt. I didn't take any photos so a stock art picture will have to suffice.


The tweaks worked a treat. The combats and courage tests seemed to play out as they would in a typical full size game. The game mechanics were picked up quickly and we were able to concentrate on the action, not the rules. We did notice that the profiles in the standard game are possibly not well suited to a fantasy environment. With the exception of fierce foot, infantry are better in defence, which is not really what orcs are about. My son reckoned that it's far more random than other games he has played, which is a fair comment. We also noted the lack of differentiation between the two factions, something that Saga battleboards do better. The abstraction of Lion Rampant, while it certainly makes gameplay very fast and simple, comes with the price of all factions resembling each other. If we were to play again, I would make further tweaks to the profiles, to allow more aggresive infantry for the orcs. A really interesting experiment would be to pitch a modified Lion Rampant against home-brewed Saga battleboards, the battle of the tweaks! Tweaking Lion Rampant Again
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Sunday, June 7, 2015

Rohan reinforcements

Eight Rohan infantry added to my small force. That brings them up to 24 infantry (8 with bows) and 8 cavalry, not a huge army by any means, but enough for small skirmish games. I was wondering about playing Lion Rampant, but rather than half strength units as some seem to suggest, go for two-thirds. This would mean units of eight infantry and four cavalry, giving me five units to put on the tabletop, about the average number for a Lion Rampant force. I wonder if anybody has tried it? Rohan reinforcements
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Sunday, May 24, 2015

Undead Vikings Painted

I managed to get the first batch of shambling Nordic revenants painted up fairly quickly. Most of these are simply mantic zombies and ghouls, with just a few viking bits to add flavour. Future batches will contain more historical bits, so in the end they will look more viking like than this lot.

There's 13 figures here, enough for a unit in either Lion Rampant or Saga. I see them as lowly fighters, the equivalent of bondi or even levy troops. I am hoping to double their number, and also add some more elite troops. Undead Vikings Painted
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Sunday, May 17, 2015

Warg Riders

Lion Rampant formation
I finally finished painting the warg riders. There's eight in total, though as they are mostly metal only six are unique. That's fine for Lion Rampant, when playing Saga there will be a couple of duplicates. I must dig out (or invent) a battle board and get some games with them.

When it came to the palette, I was struck by how much the beasts looked like hyenas rather than wolves. A quick google and I was sold on the pale brown fur. The muzzles are grey for a little contrast. The riders are pretty drab, to match in with my Mordor and Isengard collection. Another unit crossed off my painting list, a satisfying feeling. I have quite a large force of orcs now, so I need to switch my efforts to the good guys for a while - either paint more Rohan or Dwarfs.

Saga formation

Warg Riders
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Saturday, May 9, 2015

Tweaking Lion Rampant

Bold deployment by Clifford, a ragged approach by rookie di Pollo
More games of Lion Rampant. After last week's outing in the dungeon, this week it was a return to the more compact dining room table. Eagle eyed viewers will note the newly constructed pathways and village area on my wargaming blanket. Lord Clifford and his men, buoyed by their victory against the Normans, marched on to Italy to try their luck against the condottiere Stephano di Pollo. I'm not sure if that was his actual name, but that's what Clifford's men called him.

For these games we decided to add a simple house rule. Each general received the Commanding trait, allowing them one reroll per turn on a failed activation. Hopefully this would remove the sometimes wildly random failures that can frustrate, annoy or even ruin an evening's entertainment. The generals also gained one other trait. Clifford was strong (of course, though he forgot about it in the heat of battle). Stephano was insipid, his men would not receive +1 courage for his presence. After seeing his performance on the battlefield, it was easy to see why!

In long grass, even lowly bidowers are a match for men at arms
In the first scenario the two forces vied for control of a strategically important village, nominally fighting over the stone cross on the outskirts. After a promising early start in which Stephano's men boldly siezed the objective, they came under withering arrow fire and were forced to retire. From their advantageous central point, Clifford's archers were able to pour arrows into any advancing force. Stephano pleaded with his men to hold fast, but his insipid cries were lost in the din of battle, as his troops clanked past him to the rear. The extra 1 on the courage roll could have saved at least one of these units, and rolling a double 1 never helps either. Stephano and his remaining men retreated to the nearest trattoria.

For the second scenario we chose another simple game, bloodfeud, which is basically a kill the enemy general scenario. Stephano declined to hunt down his tormentor Clifford, so it was up to me to hunt down the enemy. This turned out to be easier than anticipated. The enemy general mounted on cavalry suffers from wild charge, so it was relatively straight forward to march my expert billmen towards him, shout insults, receive the charge and dispatch the dog (or should that be chicken).

Two games in two hours, a couple of beers, a few laughs (and for the loser, a cup of lukewarm tea). What more could you ask for on a Friday night? Tweaking Lion Rampant
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Tuesday, May 5, 2015

Undead Vikings

The first fantasy army I collected, over twenty years ago, was the Undead. The first historical army I owned was a viking army. I guess there's a certain inevitability about me starting an undead viking force.

I have a few good reasons to be painting this lot up. First, there's a revenants battle board for the Saga game I can use them with. Secondly, I would like to have a fantasy force available for gaming the new Dragon Rampant game when it surfaces later in the year - I am also thinking that I should receive Blood Rage at about the same time, so having a fantasy force of vikings and undead vikings would make sense. Thirdly, most of these models were already built to be used as zombies in a WHFB army, so it only took a couple of hours over the weekend to get the rest kitbashed. As you probably realise, there's a combination of Army of the Dead, mantic undead, and a smattering of historical bits been used. Fourthly, I enjoy blasting through figures like this at a fast pace, far quicker than I can complete commission work. It's early days yet, this is after just one painting session, but I already feel like I have made a lot of progress. Undead Vikings
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Sunday, May 3, 2015

Last of the billmen

Foot Sergeants
The final unit of my Lion Rampant retinue painted. The lightly armoured troops I group together into one unit and play them as Foot Sergeants. The more heavily armoured I play as Foot Sergeants with an expert upgrade. This represents (in my mind at any rate) the distinction between well armoured and better trained soldiers and those who are more part time. From my background reading it would seem that there's little evidence about how troops were deployed, but of course for the sake of wargaming we make these convenient distinctions.

Expert Foot Sergeants
I think I have now played just about every scenario in the book, both using these troops and some Lord of the Rings figures. Each troop type performs a different role on the tabletop and I am still learning who does what. While there is a lot more randomness than most games I have played, there is still a need to keep your wits and put your troops to their best use (and then pray for decent activation rolls!).

The Perry figures I used here stand head and shoulders above their plastic competition - in fact I would rate them as better than the metals too, including their own. The main disadvantage to the plastics is the brittle weapons, I have already suffered one snapped bill head during action. Undeterred, I will be searching through their medieval ranges for inspiration, probably later in the year. I have a fancy to build a more generic, more classic medieval force. In the meantime, here's Clifford and his household retinue at the May Day parade.

Clifford's finest march into town
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Sunday, April 19, 2015

Men at Arms

These are the penultimate unit painted in my Lion Rampant retinue - men at arms, plastics by Perry Miniatures of course. It's quite hard to make a basically silver unit look interesting, the heraldry on the flag and surcoat were my attempt here, though as usual I feel my freehand lets me down a little. The lowlier troops in the background are far more visually appealing, but I will be unable to show them for a couple more weeks due to them being entered in the Lead Adventure Forum painting league.

In terms of gaming, I have had another couple of sessions since my first efforts. Lion Rampant continues to puzzle and impress at the same time. The mechanics are very nice and easy, combat is simple to perform and there is no "fiddling about" that seems to plague many a ruleset. The morale system is particularly well done too - as casualties build in the unit, it's more likely that the troops will lose their nerve and leg it! The frustration comes in the activation system and the scenarios. A few games have been won and lost in the first couple of turns of the game - a failed activation roll at the start of the game can be very difficult to recover from. I hope to get more games under my belt, see if a solution presents itself. Men at Arms
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Tuesday, April 14, 2015

Fantasy Rampant

Fantasy wargames obviously share much of their genetics with buses - you wait ages for one to come along, then two arrive together! After yesterday's announcement about a fantasy faction for the Saga game, up pops this news - there's to be a fantasy version of Lion Rampant. Here's the announcement on the author's blog. This is a much bigger deal I would say, a complete fantasy system using the Lion Rampant mechanics, with rules covering monsters, magic, flyers and the rest. It seems I have absolutely no excuse now, I must complete those half-painted Lord of the Rings factions. Just when I thought I had kicked the fantasy habit.

The timing could hardly be better for me. Having pledged on the Blood Rage game purely for the miniatures, I was anticipating looking around for a system to use them in, maybe even having a dabble at some home-baked rules (I still might). But now I can just use them in this system. Along with Of Gods and Mortals, and the Saga mods, it seems I now have three systems to try. Happy Days. Fantasy Rampant
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Sunday, March 29, 2015

Lion Rampant first impressions

I have played my first half dozen or so games of Lion Rampant, the medieval skirmish rules written by Daniel Mersey and published by Osprey. The first game was a slowish affair as we blundered through the rules, but ever since we have played two games a session. As you have probably already read on many a forum or blog, the rules are easy to learn, the games are fast to play. Three games in a two hour session would not be impossible.

The game is set in medieval times, roughly 1066 to 1500. The combatants of the time have been abstracted into 11 categories - five types of infantry, three types of cavalry and three types of missile troops, with some room to upgrade troop types to become expert for a small combat/shooting bonus. Cavalry units are 6 strong. Infantry are usually 12 strong, with a few being just 6 strong. A typical force would comprise 5 or 6 units, so forces are around 40 to 70 figures, depending on player choice. There are no army lists as such, though there are suggestions as to which category to use in which army, but this is left to the player to decide. For example, my Wars of the Roses force comprises a unit of 6 men at arms, two units of 12 billmen (one with an expert upgrade), one unit of 12 expert archers and one unit of 6 bidowers (skirmish archers).

Ready, Aim, er, wait, what do we do now?
In a turn a player attempts to activate a unit, carries out the action if successful, then moves on to his next unit to attempt another activation. Activation is achieved by rolling two dice and scoring equal to or above the unit's activation value. When a unit fails to activate, the player turn ends and passes to the opponent. Activation values range from 5 to 7, so low totals are bad news. In the few games we have played it has not been that uncommon for a player to fail multiple consecutive activation rolls, which can be a bit frustrating at times, especially if the opponent seems to always pass theirs! Dice rolls will average out of course, but you can expect a fairly erratic game in which you might activate all units in one turn, followed by complete failure to do anything in the next turn, and so on. Over a complete game I guess it roughly equalises to both players getting the same amount of activations. If you like random elements like this in your gaming, it's fine, but if you like to carefully plan and have complete control of your troops, then it's probably not the system for you.

Combat and shooting is a very simple and elegant affair. Units roll 12 dice if they are above half strength, otherwise 6 dice. It may seem strange, but it allows the game to roll along at a good pace, no counting out dice every time. Each unit has a value to score in attack or defence, hits are divided by the unit armour value to determine casualties. When a unit suffers casualties it takes a courage test and may pass, or it may be pushed back and become battered (which is disordered/fatigued), or rout. When a unit is battered it can attempt to rally, if it fails it might lose more members or even rout. And that's the game mechanics in a nutshell, very easy and very quick to play.

My first impressions are generally favourable. The game is quick and easy to play, the rules are simple to learn. The unit profiles are quite long, there's 8 or 9 stats to memorise, so there is a bit of flicking through the rulebook to check these on a regular basis. It would have been nice to have these reproduced in the back of the book on one page, rather than the quite pointless blank roster sheet. There are 12 different scenarios to try, some of which are a bit quirky, but give fun alternatives to the usual line-em-up-and-wipe-em-out affair. Next time I introduce wargaming to a non-wargamer, there's a good chance it would be using these rules. If you are looking for in-depth historical simulation, this is not the ruleset for you. If you are looking for a decent, easy to play large skirmish game, then this could be the one. The most interesting thing from my viewpoint is that the system is ripe for use in other ways. I think it would work well to recreate battles in Middle Earth. If nothing else, it's given me a reason to collect and paint some medieval figures, which is nice. Lion Rampant first impressions
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Saturday, March 7, 2015

A small haul

A windy drive up north of the border today, to the Albanich show in Dumfries. I am by no means an expert on wargames shows - my personal tally is just York, Scarborough and Phalanx in St Helens - but I think this must be one of the smaller on the circuit. I went along hoping to pick up some terrain and maybe a few bargains, but came out with something else. I suspect this is how many wargamers operate.

Along with a few basic mdf bases, I bought some Highland cattle from warbases to add to my farmyard collection - very useful for those cattle raid scenarios which seem to crop up frequently in dark ages wargaming. I also spotted a couple of bargain Rackham Confrontation orcs and added them to my growing collection of this range. I have no idea as yet what I will do with them, I just like the figures and will get to them one day.

Excitement levels peaked when I found one trader selling the new Claymore Castings crossbowmen. I have been wowed by a picture of them on the Lead Adventure forum and was keen to get hold of them. Unfortunately, there was only one of three packs available, but now that I have seen them in the flesh I will definitely be getting the others. I am a bit picky when it comes historical metals, but these are probably the finest figures in my  historical collection - we'll see how good they look when I get them painted. I seem to have picked up the medieval bug lately. The Wars of the Roses retinue I have almost finished for Lion Rampant was partly chosen from the convenience of having a box of Perry miniatures in the house. Now I am actively seeking new figures to start a new retinue, one comprised of the finest figures I can find from the era. It may be historical, more likely I will mix it up a little and just go with the most aesthetically pleasing. A small haul
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Friday, February 27, 2015

Wyvern Rampant

When I first started the Lion Rampant project, I chose the Clifford family as a loose background, mostly because it offered up the prospect of painting white livery, something a little bit different from the usual blue and red of the era. The tricky bit is painting a red wyvern on this white field. I have had a look around and found a couple of images that should help.

The first of these is from the Red Wyverns website, showing some of the re-enactors in action. Or rather, showing their surcoats in close-up, so I can see how they have tackled it. It's a perfectly adequate wyvern I suppose, but it doesn't quite work for me. The thing to note is there are three main features to portray - the sinuous body, the curled around tail, and the wings. I reckon the wings on this attempt are a little overdone.

The second image is an artwork, and here I think the artist has done a far better job. The artist is Graham Turner and I am using his image without permission, hopefully this is not a copyright issue. The Graham Turner facebook page is an absolute treasure trove of military and medieval art, well worth a look. The image depicts the Clifford household fighting at the Battle of Ferrybridge. The wyvern motif here is far better in my eyes and for future reference there's even a flag I could use as inspiration. I am aiming for something like this, if I can recreate it on a tiny area of plastic surcoat.

I have attempted to mimic this design on my flag, fashioned from a plastic pole and a piece of foil lid (from a yogurt pot is a good thickness). The design is almost a copy of the atwork, I have repositioned the front limbs a little and accentuated the sinuous body a little more. This will eventually be attached to one of the men at arms. I will probably bend the flag a little and maybe add a tiny bit of weathering. Wyvern Rampant
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Thursday, February 19, 2015

Lion Salient

Lion Salient :  Springing
In a surprise move, I have painted the bidowers, which is medieval speak for skirmishing archers. Presumably, they are all bowmen who have lost their wives.*

As I mentioned last time, a couple of these are imposters - they are wargames factory rather than the usual Perry Miniatures. I don't think they are too jarring an addition. The whole unit has slightly more grassy stuff on the bases, to suggest they are sneaking around in long grass. It works for me! The bidowers wear more rustic clothing, to suggest they are likely hunters or maybe just peasants with bows. They are also more dynamically posed, to emphasise their more mobile nature. As a contrast, I have also re-photographed the more static archers. Together, these two units comprise the shooting element of my retinue. I will probably field the bidowers on a regular basis - gaining six extra bodies seems like a good idea, it will be interesting to see if losing the expert upgrade on a unit of foot sergeants makes much difference.

Bidowers
Archers
The whole shooting match

*Joke, or maybe a pun. Bowmen who are widowers ie bidowers. Who writes this stuff? Lion Salient
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Friday, February 13, 2015

Lion Passant

Passant : Striding
The Lion Rampant retinue has reached a milestone - it's fully built, if not yet painted. For the final unit I decided on billmen, only to find I didn't have enough bills, so I added a few figures in full harness with great weapons. I also gave myself the challenge of making and painting a flag, a hand painted wyvern added to the to do list. With this unit glued together I had four figures left over and made them up as spare archers, intending to ocassionally swap out a few billmen to make a mixed weapon unit. But then I had a flick through the rulebook and decided it would be nice to have a unit of bidowers, which are only six strong. A couple of wargames factory Saxon bodies were used to make some extra rustic scouts. I tried to give these figures a little movement, to suggest they are running around and shooting rather than stood in mass formation. The two central figures in the unit are destined for the archers unit and will be swapped for a couple of the more rustic elements of that already painted unit.

With these figures added to my already painted units I have a little flexibility in how I build the retinue. The usual set up will be men at arms, expert archers and two sets of expert billmen, giving 24 points exactly. However, by dropping one expert upgrade I can free up two points, enough for the unit of bidowers. As for painting, I am still hoping to get the men at arms completed by month end, then maybe the whole force by the end of March. If light cavalry are released at Salute, I can foresee my retinue growing again in the near future. I just need to try playing the game now, to see if I actually enjoy it! Lion Passant
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Tuesday, February 10, 2015

Lion Statant

Statant : Standing 
The Lion Rampant retinue is progressing far more quickly than I had imagined it would. I somehow managed to get the second unit finished in less than a week. I have also assembled and started to paint the third unit, which is extra easy and small to boot, so will have that done in a jiffy. I have so far exceeded my target of a unit a month.

The only difficulty I have is deciding what to do for the last unit. I had carried out a little research to help me decide on the composition of my force, but all I really found out was that there are precious little records available and the ratio of billmen to archers varied across the country. So it's pretty much a best guess, which is probably more appropriate to a skirmish game like this one. I am leaning towards more billmen, as too many archers could prove a little tedious in game. I do also have the option of making a mixed unit, both bills and archers, so I may end up painting a mixture, with a few extras. That way, I could use them as a pure archer unit, a pure billmen unit, or a mixed unit. I would really like to have included some light cavalry, but they have not yet been released - I'm guessing they are being saved for a splash release at Salute?

Left to right : Bill, Bill, Bill, Bill, Bill, Sir William, Bill, etc

Bills form ranks

Hey Bill, you need a shave!
Lion Statant
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Sunday, February 8, 2015

Painting WotR figures

Step 1 : cloth garments 
Here's an overview of how I am painting my Wars of the Roses retinue. I primed white and then washed all over with a light brown/khaki colour. The wash removes the starkness of the white and provides a useful guide to all the details. Each of the steps below equates to one painting session of around an hour or two.

The first step is to paint all the cloth and garment areas, with mostly creams and off-whites for the quilted jackets. Grey and dull red/burgundy are key colours, but I also included some brighter red for the better off troops, and some browns and earths for the peasantry. There's a basic, though not rigid, theme of brighter colours twinned with better armour.

Step 2 : leathers and flesh 
The next step is to continue with painting base colours, this time the leathers and flesh areas. The straps, bags and boots are painted in various browns. The brigandine jackets are painted light grey, the base colour for the white. The flesh is painted in my own mix, which roughly equates to the old GW tallarn flesh, plus a little green (to remove the orange cast), plus white to desaturate the tone. I have two flesh colours ready mixed and will use various combinations of these two pots.

Step 3 : weapons and armour
The third step is to paint the armour and weapons. The wooden shafts of the bills gets an orange-brown, while the armour gets a coat of chainmail. I also spotted a couple of gloves and straps that had been missed and filled these in. Not many colours, but a longer session because of the brigandine jackets, which ironically are not that riveting to paint. You could easily miss these out, it may have been that the rivets would all have been painted or covered in leather or fabric.

Step 4 : glazing and shading
Now that all the base colours are applied, it's time to shade and highlight. I generally try to do this with as little effort as possible, so washes and glazes are used whenever possible, with minimal highlighting. I mix up a glaze of the base colour plus a darker shade, add a little matt varnish to increase viscosity, then glaze. In this session I have painted the first glazes on the lighter garments, the weapon hafts and some of the leather areas.

Step 5 : shading and highlighting metals
More shading in this step, all the metal areas. I want the armour to look quite bright, so I mix up blue, brown, green to give me a variety of grey/blue shades. These are glazed on as usual. Any areas that require a highlight I wipe off the glaze with the side of my brush bristles to leave the original metal colour showing through. I also re-highlighted the very bright areas with the original chainmail colour.

Step 6 : shades and highlights, more shades 
More shading and a little weathering in this final step. The flesh is shaded with coat d'arms super wash light brown. Any light leather areas may well get a dab of this too. Then I highlighted the padded jackets with creams and ivory to give a little definition. More brown shading on eyes, lips and leathers, a little of which is also randomly stippled on legs and a few jackets to give a little dirt effect here and there. The final shading is with green grey, which when used in conjunction with previously shaded browns gives a nice murky effect for dirty trousers, and when used on light areas adds a nice shadow effect - here I use it on chins and cream clothing, and to define some areas of the bringandines. And that's about it for these figures, just basing to do, at which stage I may also dab in a little extra brown shading here and there if I think it's needed. Painting WotR figures
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